Videogame Shakespeare: Collaboration and Creativity in Play the Knave
Gina Bloom and her collaborators created the Play the Knave video game to draw audiences of all ages into the world of Shakespeare’s plays. The game will be installed at the University of Iowa Library Commons (Group Area D) during the afternoon and evening of Wednesday, September 7. Public participants are welcome to become avatars and play the game in person. Professor Bloom will also give a public lecture that speaks to the general public, high- and middle-school teachers, and college instructors. The talk—in 109 EPB at 5:00 p.m.—will discuss opportunities for humanities scholars and teachers to integrate the humanities into STEAM initiatives, offering Play the Knave as a successful case study. Bloom's research ranges across Shakespeare, theater history, performance studies, and digital arts and humanities.
Gina Bloom is Associate Professor of English at the University of California, Davis. She is the author of Voice in Motion: Staging Gender, Shaping Sound in Early Modern England (U Penn Press, Material Texts series), which received the Best Book of the Year award in 2008 from the Society for the Study of Early Modern Women. She has published over a dozen articles on early modern drama, theater history, and performance studies as well as a set of essays on A Midsummer Night’s Dream for the Folger Luminary Media iPad edition of the play. Bloom was recently elected as a Trustee to the Shakespeare Association of America and is a member of the executive committee for the Modern Language Association’s Shakespeare Forum. Current print projects include a monograph entitled "Gaming Theater: Interactive Play before Digital Media” and a co-edited collection (with Tom Bishop and Erika Lin) on games and early modern drama. Bloom is also the project director for Play the Knave, a 3D motion-capture video game about Shakespeare performance that was recently featured on BBC News. Professor Bloom formerly taught in the English Department at the University of Iowa.
This event is co-sponsored by Digital Bridges for Humanistic Inquiry: A Grinnell College/University of Iowa Partnership.